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Bardo National Museum Game

Thank you so much for participating in the trial that was conducted during the winter 2014 at Bardo National Museum in the city of Tunis, Tunisia. Your participation was very valuable to us.
In this survey, we are interested in learning more about your thoughts, feelings, and attitudes towards this trial.

This survey is to help us understand different aspects of gamified technology enhanced learning scenarios. Your answers will be used in aggregate, and we will not be evaluating individual responses. As such, please be as honest as possible - there are no right or wrong answers.

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Question 1

Merci d'entrer ici votre pseudonyme

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Question 2

Overall game goals and rules were presented clearly at the beginning of the game

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Question 3

At the beginning of the game, I didn’t have any precise idea about the eventual final object to find. So, at the end, it was a real surprise for all of us to locate it and find it very interesting.

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Question 4

As “digital natives”, the whole experience that took place in the museum was very adequate and close to our everyday life in which we enjoy using a variety of new technologies.

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Question 5

The topic of Tunisian history connects with our interests and concerns.

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Question 6

The challenge is adequate, neither too difficult nor too easy.

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Question 7

I approve the structure of the game being organized as a set of different levels of challenges related to missions or stages taking place in various museum departments

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Question 8

Using different new mobile and smart environment technologies in a museum attracted much my attention and arises my curiosity to explore exhibits.

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Question 9

I was concentrated in the game on exploring new Tunisian history civilizations.

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Question 10

I forget about time passing while playing the game and I feel emotionally involved in the game.

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Question 11

It was funny to explore the museum without being guided but using new technological tools.

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Question 12

I feel a sense of control and impact over the game and i know next step in the game

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Question 13

The game does not allow players to make errors to a degree that they cannot progress in the game

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Question 14

I receive clear and encouraging feedback on my progress in the game

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Question 15

I appreciate merging a variety of Technology-Enhanced and real-world activities.

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Question 16

I approve the flexible use of many mobile and pervasive applications instead of using only one application for the whole game scenario

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Question 17

I appreciate this game-based informal learning ( outside the classroom)

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Question 18

I appreciate Learning through experiential and Hands-on approach

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Question 19

The contextual elements that seem to have a great impact on the game progress are:

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Question 20

I value the bijective interactions between humans, mobile applications and the surrounding environment.
Such a communication aims to create an adequate learning environment which helps learner to concentrate better on his/her learning task.

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Question 21

Different interfaces of mobile and pervasive applications used in the scenario are pleasant, attractive and intuitive.

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Question 22

Different mobile and pervasive applications were easy to understand, use and interact with.

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Question 23

All textual information provided through Qr-Codes look clear, good and readable across our mobile devices (tablets and mobile phones).

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Question 24

Tools required to perform the game ( mobile devices, smart objects …) are easy to use and interact with.

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Question 25

The overall game path was designed in order to optimize and moderate learner’s level of physical effort and performance

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Question 26

I appreciate that the coach recognize the full range of each team’s activities achievements in each civilization of the game via new tracking technologies

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Question 27

The coach facilitate our participation via a facebook group.

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Question 28

I approve the assessment via tracked quizzes taken for each stage

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Question 29

I Appreciate the use of mobile devices ( smart phones and tablets) in learning activities

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Question 30

I appreciate the fact that we tested a variety of interactions between different elements (learners, coach, space, tools (mobile phones, tablets, Qr-Codes) ) because that fits well with the way I like to work.

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Question 31

I enjoyed interaction with smart objects via control mobile application in the game and i encourage the use of smart environment related objects in learning.

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Question 32

This Game based Learning Scenario engages students and children in:

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Question 33

The Collaboration among team’s members in the game enriched the learning experience

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Question 34

The social interaction through FB groups was helpful

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Question 35

It’s motivating to compete with other teams

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Question 36

it was motivating that our team’s efforts were visible and appreciated by the coach and other learners at the end of the game

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Question 37

I approve the constant communication with coach via social networks (FB group)

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Question 38

The Social benefits of such Game based Learning Scenarios are:

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Question 39

Key factors influencing a Large- scale adoption of such Game based Learning Scenarios are:

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Question 40

Contributions of eventual Large-scale adoption of such Game based Learning Scenarios are (utilisation de ce type de jeu à grande échelle):

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Question 41

Gender

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Question 42

Age

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Question 43

Education

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Question 44

How much do you like using technology in general?

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Question 45

How much do you like playing games in general?

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